3-Panel Character Sheet & Frame-Map Patch
Upgrades banana-pro-director and cinema-worldbuilder to v3.0 — cuts character sheets from 6 panels to 3 for sharper face-lock, and adds frame-position and degree-based FOV control to kill camera drift.
Before & after
Same prompt, same agent — the only difference is the skill.
I can help improve your character sheets and reference materials. A 3-panel layout might work better for focusing on faces and facial expressions. You could arrange it with front view, rear view, and a detailed close-up. That approach would give you much more pixel space for facial details and expression clarity. What overall style are you going for with your characters? Should I adjust the template based on your existing sheets or start fresh? How many different characters do you need to update with this new template system?
3-PANEL CHARACTER SHEET v3.0 SPECIFICATION: PANEL 1 — FULL BODY FRONT (headless): 80% of canvas width. Standing neutral pose. Full garment detail, seams, fabric texture visible. Neck cut choice required: clean edge for transparent fabrics, ghost mannequin style for opaque clothing to show body silhouette underneath. Shoes and base positioning shown clearly. PANEL 2 — FULL BODY REAR + HEAD INSET: 80% canvas width rear silhouette. Head profile positioned top-right corner (20% of panel). Shows back garment detail, seams, hem line. Hair flow direction marked. Profile nose, ear, jawline visible. Back posture and spinal curve clear. PANEL 3 — CHEST-UP FACE LOCK: 40% canvas width dedicated to face detail. Face takes 70% of panel space. Expression: neutral (not smiling, not grimacing). 3/4 angle showing both eyes clearly. Used for identity anchoring in downstream video generation tools. Eyebrow arch, pupil direction, facial proportions precise. FOV CONTROL: Frame Map specifies camera distance in degrees before rendering. Example: 50mm lens equivalent = 47 degrees horizontal FOV. Locking depth value first prevents drift when sheet feeds into video generators. Supports 24mm to 200mm equivalent focal lengths. NAMED ELEMENT TAGS: Use semantic tags @panel1_front, @panel3_face, @garment_neck, @fabric_detail instead of numbered references. Named tags survive template edits and refinements without breaking downstream tool integrations.
About this skill
name: three-panel-character-frame-patch description: Use when Upgrades banana-pro-director and cinema-worldbuilder to v3.0 — cuts character sheets from 6 panels to 3 for sharper face-lock, and adds frame-position and degree-based FOV control to kill camera drift.
3-Panel Character Sheet & Frame-Map Patch
A v3.0 patch to both cinema-pipeline skills. banana-pro-director-3.0 replaces the 6-panel character sheet with a 3-panel layout (headless full-body front, full-body rear with head, chest-up face lock) so the identity-anchoring face gets far more pixel budget, cutting drift when that sheet feeds into video generation. cinema-worldbuilder-pro-3.0 adds a Frame Map that locks screen position and depth before identity is described, switches FOV to degrees instead of millimeters (which Seedance treats as a discrete snap value), converts abstract direction into physically renderable behavior (exact speeds, density percentages), and uses named element tags (@sol_ref) instead of image numbers.
What you get
- 3-panel character sheet template (headless front, rear with head, chest-up face lock)
- garment-aware neck-cut logic (ghost mannequin vs. clean neck cut)
- Frame Map for locking screen position/depth
- degree-based FOV control
- behavior-based prompt language instead of vague descriptors
- named element tags.
Customize your output
- Panel layout (3-panel default or legacy 6-panel on request)
- neck-cut style per garment type
- FOV values in degrees
- naming convention for element tags.
Example output
A 3-panel reference sheet for a character in a translucent amber PVC raincoat: headless full-body front for silhouette, rear view with head for hair/back detail, and a chest-up face-lock portrait, all on a matched mid-gray backdrop with consistent lighting and skin tone across panels.
Best for
Existing users of banana-pro-director and cinema-worldbuilder upgrading to reduce character drift across multi-shot AI video projects.
SKILL.md preview
---
name: three-panel-character-frame-patch
description: Use when generating AI video or cinema pipeline assets and needing a sharper, drift-resistant character sheet plus precise frame and camera control for consistent shot-to-shot identity.
version: 1.0.0
category: YouTube/Video
author: AgentVolt
license: proprietary
tags:
- youtube
- video
- p4
---
# 3-Panel Character Sheet & Frame-Map Patch
Replaces a crowded character sheet with a 3-panel layout for sharper face-lock and adds frame-position and degree-based field-of-view control to reduce camera drift.
## When to use
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