Emil Kowalski Skill
A Claude skill based on designer/engineer Emil Kowalski interaction and animation design principles.
Designstandard
by AgentVoltv1.0.0Published 1y ago1 install
Free to sign up · every skill included with AgentVolt Pro
Before & after
Same prompt, same agent — the only difference is the skill.
Prompt“How should I design a button hover interaction that feels premium and refined?”
Beforegeneric AI agent
A hover state for a button should provide visual feedback that it's interactive. You could add a color change, maybe a slight scale effect, or an underline. There are lots of ways to approach it depending on your design system. Subtle animations are good practice. You might want to consider things like duration and easing to make it feel polished. Would you like some examples of common hover patterns?
Afterwith Emil Kowalski Skill
MICRO-INTERACTION SPEC: Button Hover REST STATE - Background: #0066FF (solid blue) - Text: white, weight 500 - Scale: 1.0 - Opacity: 1.0 HOVER STATE (on mouseenter) - Background: #0052CC (darker blue, 10% shift) - Scale: 1.04 (4% enlarge, from center point) - Opacity: 0.95 (slight transparency) - Duration: 140ms - Easing: cubic-bezier(0.34, 1.56, 0.64, 1) // overshoot for delight - Shadow: 0 8px 24px rgba(0,0,0,0.12) // lift off page ACTIVE STATE (on mousedown) - Scale: 0.98 (press inward) - Duration: 60ms - Easing: ease-out - Shadow: 0 2px 8px rgba(0,0,0,0.08) // settle down EXIT (on mouseleave) - Animate all properties back to rest - Duration: 200ms - Easing: ease-out (gentle deceleration) TOUCH FALLBACK - Skip hover on mobile (no :hover) - Active state on tap, hold 100ms, then reset - No shadow on touch (reduce motion overload) PRINCIPLE: Movement originates from button center, uses tension curves for anticipation, then ease-out for satisfaction.
About this skill
name: emil-kowalski-skill description: Use when A Claude skill based on designer/engineer Emil Kowalski interaction and animation design principles.
Emil Kowalski Skill
Covered in the original author Claude Skills for Designers (Part 2) roundup. the original author
What you get
- Animation/interaction design guidance sourced from Emil Kowalski design philosophy.
Customize your output
- N/A
Example output
N/A
Best for
Designers wanting more refined micro-interactions and motion in AI-built UI.
SKILL.md preview
SKILL.md
---
name: emil-kowalski-skill
description: Use when reviewing or designing UI interactions and animations and you want them evaluated against a refined, restraint-first motion design standard.
version: 1.0.0
category: Design
author: AgentVolt
license: proprietary
tags:
- design
- standard
---
# Emil Kowalski Skill
Applies a refined interaction and animation standard focused on restraint and physical plausibility so UI motion feels intentional rather than decorative.
## When to use
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