UX Research Study Plan & Readout
Plan one UX study (method, screener, non-leading guide) and turn raw session notes into an evidence-backed, decision-ready readout.
Before & after
Same prompt, same agent — the only difference is the skill.
User research is important for understanding your users better. There are a few different approaches you could take — you might do interviews, surveys, usability testing, or a combination. Each has pros and cons depending on what you're trying to learn. You'll want to recruit participants, create materials, collect data, and analyze findings. The exact workflow depends on your research goals and timeline. What specific questions are you hoping to answer with this research?
CS UX RESEARCHER WORKFLOW PHASE 1: RESEARCH PLANNING (1 week) • Define 3-5 core questions: "How do users currently solve this problem?" "Where do they get stuck?" • Choose method: Moderated interviews (depth), unmoderated surveys (scale), or usability test (behavior) • Set sample size: 8-12 users for interviews (saturation), 50+ for surveys • Create recruitment screener: who is your target user? (role, company size, use case) PHASE 2: MATERIALS (1 week) • Interview guide: 8-10 open-ended questions, not leading. Start broad (current workflow) then narrow (your feature). • Prototype or mockup: if testing a feature, build clickable version. Don't show production code. • Consent form: document that recordings/data will not be shared publicly PHASE 3: EXECUTION (2-3 weeks) • Schedule 1-hour sessions, 30 min buffer between each • Record video + audio (with consent) • Take live notes on key quotes and moments • Debrief immediately after: What surprised you? What confirmed your hypothesis? PHASE 4: ANALYSIS (1 week) • Code responses: Tag recurring themes, pain points, workarounds • Build affinity map: Group themes into insights (3-5 major findings) • Create persona or use case summary from 1-2 representative users PHASE 5: REPORT (3 days) • Highlight 3 key insights with supporting quotes • Map to product roadmap: which feature requests address these findings? • Share video clips (with permission) — seeing real users is persuasive
About this skill
Research that changes a decision, not a slide of quotes. This skill plans one study around the decision it must inform and turns raw session notes into findings backed by evidence.
What it does
- Picks the method and sample size that fit the question, and says when analytics or an A/B test is faster
- Writes behavior-based screeners that hide the study's purpose
- Writes non-leading interview guides and scenario-based usability tasks with success criteria
- Synthesizes notes into themes with participant counts, severity, and confidence
- Separates observations from interpretations and calls out what the study could not tell you
What you get
A study plan (method, screener, guide) and a readout with top findings, evidence, recommendations, and a direct answer to the decision.
Best for
Product managers, designers, and founders running their own research without a dedicated researcher.
SKILL.md preview
---
name: ux-research-study
description: Plan one UX research study and turn its raw notes into a decision-ready readout - pick the method that fits the decision, write a screener that does not give away the answer, write a non-leading interview or usability guide with tasks, then synthesize sessions into evidence-backed findings with severity and confidence. Use when the user says "plan a usability test", "write an interview guide", "help me recruit participants", "synthesize these interview notes", "write the research readout", or casually "users are dropping off, how do I find out why?" or "are these interview questions leading?".
---
# UX Research Study Plan & Readout
… (sign up to view the full skill)More design skills
View all Design skills →Rhinestone Clipart Studio
Use when the request is for rhinestone, gemstone, crystal, or jeweled-brooch style character clipart — generating a new faceted-gem characte
Design Critique with Prioritized Fix List
Critiques a UI, landing page, or layout against its goal and returns ranked fixes with exact sizes, spacing, and contrast ratios.
Native iOS and Android Screen Design and Review
Screen specs and mockup reviews for iOS and Android apps that use correct navigation, touch targets, type scales, safe areas and states.
Interactive Concept Explainer (Single HTML File)
A one-file HTML explainer with sliders, steps, and a baseline that teaches one concept, with its math stated and checked by hand.