Fable Goal Skill
A free Claude Code skill that structures goal-based prompts so Claude Fable 5 can build a game, a 3D site, or a video from a single prompt.
Before & after
Same prompt, same agent — the only difference is the skill.
Building a 3D game from a single prompt is ambitious and would involve a lot of steps. You'd need to think about the game mechanics, the assets you need, the 3D models and textures, the level design, coding the interactions, and testing it all. I could help you break this down into smaller pieces and work through it step by step. It would be helpful to know what kind of game you're envisioning—a puzzle game, action game, exploration game—and what platform you want it on. We could start by defining the core gameplay loop and then work outward from there.
7-PART GOAL FRAMEWORK FOR AUTONOMOUS BUILD PART 1: DESIRE & STAKES Goal: Build a 3D planetary exploration game from a single prompt. Why it matters: Test Fable 5 autonomy on complex creative output; reduce game dev cycle from weeks to hours. PART 2: QUALITY BAR Success criteria: Playable 3D scene, 3+ clickable planets, quiz interaction per planet, 60 FPS on target device. Exclude: Voice acting, HD graphics, multiplayer PART 3: TOOL INVENTORY Available: Three.js (3D canvas), Fable 5 vision (generate 3D models + props), browser APIs (input, storage) Constraints: Single HTML file (no build step); canvas size 1280x800 PART 4: MODEL FREEDOM Directives: Fable writes Three.js code directly, imports generated models via CDN, manages physics-free orbit controls. Fable authority: Shader optimization, particle effects, text overlay rendering User authority: Planet quiz content, color scheme, camera angles PART 5: VERIFICATION LOOP Checkpoint 1: Canvas renders and no errors in console Checkpoint 2: Click planet -> quiz appears + scores tracked Checkpoint 3: Orbit controls responsive (mouse drag) PART 6: DELIVERY Output: Single .html file (copy-paste ready); no build required; Fable verifies each checkpoint before proceeding PART 7: GOAL STATEMENT "You are building a 3D learning game. Autonomously plan, build, and test all three components: canvas setup with camera, generated 3D planets with click handlers, and quiz/scoring UI. Stop after Checkpoint 3 passes." RESULT: One complete game delivered in single Fable session, end-to-end
About this skill
name: fable-goal-skill description: Use when A free Claude Code skill that structures goal-based prompts so Claude Fable 5 can build a game, a 3D site, or a video from a single prompt.
Fable Goal Skill
The fable-goal skill packages a 7-part goal-prompt framework (desire and stakes, quality bar, tool inventory, model freedom, verification loop, delivery, goal) so Claude autonomously plans and builds complex creative outputs from one instruction.
What you get
- A structured goal-prompt skill for autonomous multi-step creative builds.
Customize your output
- Adjust the goal statement per project (game, site, video, etc).
Example output
One prompt producing a playable game, a 3D website, and a cinematic video.
Best for
Builders using Claude Fable 5 or Claude Code for complex creative projects.
SKILL.md preview
---
name: fable-goal-skill
description: Use when structuring a single prompt into a full autonomous build goal so an agent can build a game, a 3D site, or a video without further guidance.
version: 1.0.0
category: Development / Prompting
author: AgentVolt
license: proprietary
tags:
- development
- prompting
- standard
---
# Fable Goal Skill
Structures a freeform request into a 7-part goal prompt (desire and stakes, quality bar, tool inventory, model freedom, verification loop, delivery, goal) so a build runs to completion unattended.
## When to use
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