Fable Goal Skill

A free Claude Code skill that structures goal-based prompts so Claude Fable 5 can build a game, a 3D site, or a video from a single prompt.

Development / Promptingdevelopmentprompting
by AgentVoltv1.0.0Published 1y ago1 install
Free to sign up · every skill included with AgentVolt Pro

Before & after

Same prompt, same agent — the only difference is the skill.

PromptBuild me a 3D game from one prompt.
Beforegeneric AI agent
Building a 3D game from a single prompt is ambitious and would involve a lot of steps. You'd need to think about the game mechanics, the assets you need, the 3D models and textures, the level design, coding the interactions, and testing it all. I could help you break this down into smaller pieces and work through it step by step. It would be helpful to know what kind of game you're envisioning—a puzzle game, action game, exploration game—and what platform you want it on. We could start by defining the core gameplay loop and then work outward from there.
Afterwith Fable Goal Skill
7-PART GOAL FRAMEWORK FOR AUTONOMOUS BUILD

PART 1: DESIRE & STAKES
Goal: Build a 3D planetary exploration game from a single prompt.
Why it matters: Test Fable 5 autonomy on complex creative output; reduce game dev cycle from weeks to hours.

PART 2: QUALITY BAR
Success criteria: Playable 3D scene, 3+ clickable planets, quiz interaction per planet, 60 FPS on target device.
Exclude: Voice acting, HD graphics, multiplayer

PART 3: TOOL INVENTORY
Available: Three.js (3D canvas), Fable 5 vision (generate 3D models + props), browser APIs (input, storage)
Constraints: Single HTML file (no build step); canvas size 1280x800

PART 4: MODEL FREEDOM
Directives: Fable writes Three.js code directly, imports generated models via CDN, manages physics-free orbit controls.
Fable authority: Shader optimization, particle effects, text overlay rendering
User authority: Planet quiz content, color scheme, camera angles

PART 5: VERIFICATION LOOP
Checkpoint 1: Canvas renders and no errors in console
Checkpoint 2: Click planet -> quiz appears + scores tracked
Checkpoint 3: Orbit controls responsive (mouse drag)

PART 6: DELIVERY
Output: Single .html file (copy-paste ready); no build required; Fable verifies each checkpoint before proceeding

PART 7: GOAL STATEMENT
"You are building a 3D learning game. Autonomously plan, build, and test all three components: canvas setup with camera, generated 3D planets with click handlers, and quiz/scoring UI. Stop after Checkpoint 3 passes."

RESULT: One complete game delivered in single Fable session, end-to-end

About this skill


name: fable-goal-skill description: Use when A free Claude Code skill that structures goal-based prompts so Claude Fable 5 can build a game, a 3D site, or a video from a single prompt.

Fable Goal Skill

The fable-goal skill packages a 7-part goal-prompt framework (desire and stakes, quality bar, tool inventory, model freedom, verification loop, delivery, goal) so Claude autonomously plans and builds complex creative outputs from one instruction.

What you get

  • A structured goal-prompt skill for autonomous multi-step creative builds.

Customize your output

  • Adjust the goal statement per project (game, site, video, etc).

Example output

One prompt producing a playable game, a 3D website, and a cinematic video.

Best for

Builders using Claude Fable 5 or Claude Code for complex creative projects.

SKILL.md preview

SKILL.md
---
name: fable-goal-skill
description: Use when structuring a single prompt into a full autonomous build goal so an agent can build a game, a 3D site, or a video without further guidance.
version: 1.0.0
category: Development / Prompting
author: AgentVolt
license: proprietary
tags:
  - development
  - prompting
  - standard
---

# Fable Goal Skill

Structures a freeform request into a 7-part goal prompt (desire and stakes, quality bar, tool inventory, model freedom, verification loop, delivery, goal) so a build runs to completion unattended.

## When to use

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